Three ratings
One for the day, one for the long run, one for the teams.
Each answers a different question, and none of them is somebody’s opinion alone. Pick one to try it.
What he did tap to add, tap ✕ to take away
His team’s results
The day’s vote
How much he played
Everyone starts at 6.0.
After every game day each player gets a rating from 1 to 10. It moves with your goals, assists, saves and mistakes, your team’s results and the day’s vote, and counts for less if you only played part of the day.
Build Musa’s day to see how it adds up.
The weights here are a simplified example. Your form is your average over your last five game days.
A card your teammates rated.
An overall plus PAC, SHO, PAS, DRI, DEF and PHY (and GK for keepers). In a scouting round, the people you played with each rate a few players they’re given, and every card moves toward what they said.
50%Win chances50%
The one nobody sees.
A long-term strength learned from results: who wins, by how much, and against whom. It’s used only to balance the teams and work out each side’s chances, and nobody can see it, so nobody plays for it.
Redo the teams to see the split and the chances change.
The day’s vote
Thirty seconds after the game.
Everyone who played ranks the day’s best three and picks a few awards. A day later, the podium and awards land on everyone’s profile, on a trophy shelf that fills up game by game. Fill in a ballot to try it.
Standout picks: Playmaker, Magician, The Wall and Safe Hands. Earned from the record: Golden Boot, Hat-trick, Clean sheet, King of the Hill and more.
Fair play, built in
Opponents count more.
An opponent’s vote counts 1.5 times a teammate’s, so impressing the other side is worth more than your mates being nice. Tap the voters to see how Tunde’s score adds up.
You can’t vote for yourself, reporting your own goal or assist counts for nothing, and votes are final once they’re in.
Teammates · × 1
Opponents · × 1.5
0
Steady, not swingy
One bad month won’t sink you.
In a scouting round you rate the players you’re assigned, not the ones you pick. Each card then moves 70% of the way toward what its scouts said, so ratings settle over time instead of swinging. Drag the slider to try it.
A card rated by fewer than four people says so, and nothing counts toward a rating until a person has confirmed the result.
No voting for yourself
And your own goal reports count for nothing.
Hidden for a day
Results come out the next day, so nobody votes with one eye on the podium.
Assigned, not chosen
You scout the players you’re given.
The record is confirmed
Every goal adds up to the confirmed score before it counts.
Ratings also make the teams fairer after every game day. Try LLS from one link, or see every feature.
FAQ
Rating questions.
Who can see my rating?
Members of your Club see your card and match ratings. Nobody outside your Club can see anything: every Club is private.
I’m new. Where does my card start?
Your organiser can set a starting level for you, from new to football to very strong, so the first teams are fair. Your card fills in from your first scouting round.
I only play now and then. Will I look bad?
No. Your match rating counts the share of the day you played, and your card only moves through scouting rounds by people you actually played with.
Is it free?
Yes. LLS is free while we’re in early access: every feature, no limits, no card.
Get your card.
Free on iPhone and Android in early access. Join your group’s Club from their invite link, or start one and share it.