Game formats
Play it your way.
Five ways to run a game day, from 5 to 11-a-side, with subs, match length and house rules set per game. LLS draws the fixtures the moment the teams are picked.
Two teams, one match. The classic.
50%Win chances50%
Fair teams
No more lopsided games.
Tap once and LLS splits the players who are in by strength and position, with a keeper on each side. You see each side’s win chances, and a nudge to redo them when one looks stronger.
A rating that learns
Fairer after every game day.
Every player has a hidden skill rating that moves with results: win against a strong side and it climbs, lose to a weak one and it drops, with a little help from match ratings. The balancer uses it, so teams get fairer the more you play.
Nobody sees anyone’s skill rating, not even their own. It only decides the teams.
The line is where LLS thinks Kola is; the band is how unsure it still is. It narrows with every result.
Venue check-ins
At the pitch or it didn’t count.
Every venue has a map and a check-in circle. Players check in with their location when they arrive, so you see who’s actually there before kick-off, and the line-ups come from who turned up.
In, maybe or out
Players answer in the app. Full games get a waitlist, and when a spot opens the next person has 30 minutes to take it.
Recurring games
Set up the weekly game once. It opens for RSVPs by itself; skip a date, pause it or stop it.
Guests welcome
Add the friend who isn’t on the app by name. They play, score and get rated, and claim it all when they join.
Live scores
The whole group follows along.
The organiser, a scorekeeper or anyone who offers kicks off and logs goals with assists, penalties, own goals and cards against a live clock. Everyone else watches the score change on their phone within a second.
At full time the captains confirm the score or say it’s wrong. Knockout draws ask who won on penalties; winner stays on asks who stays on.
Sideline reports
Everyone watching backs it up.
When a goal, penalty or red card goes in, everyone checked in gets “Did you see it?”. Highlights go in from the ✨ button: a chance created, a player beaten, a great tackle, a big save. They count toward match ratings and awards.
Reports about your own goal or assist count for zero. Accurate reporters climb from Reporter to Trusted, Scout and Elite Scout, and their reports count for more.
Record without signal
Pitches are often dead zones. Kick off, pause, end the match and log goals and cards with no connection: they’re saved on the phone and sent once you’re back online, timed from when you tapped, so the clock comes out right.
Walkovers
A team didn’t show? Give the match 3–0 and play on.
Notifications
Kick-offs, goals at your game and results, each one you can turn off.
The day’s vote
Thirty seconds. Bragging rights for a week.
Once the last match is played, everyone who took part ranks the day’s best three, picks a Playmaker, Magician, The Wall and Safe Hands, and rates their teammates and a couple of opponents out of 10. The results come out the next day.
You can’t vote for yourself. An opponent’s vote counts 1.5 times a teammate’s, so impressing the other side matters more.
- 🎯 PlaymakerMusa
- 🪄 MagicianSola
- 🧱 The WallEmeka
- 🧤 Safe HandsAde
Match ratings
Everyone gets a rating. Every game.
A 1 to 10 for every player, built from what happened on the pitch and the day’s vote, and weighed by how much of the day you played. Tap a rating to see exactly what made it up.
Awards
A trophy cabinet for Sunday league.
A podium and medals from the vote, and awards earned from the facts. They land the day after the game, on a trophy shelf on your profile.
- 🥇Best playerTop of the vote
- 👟Golden BootMost goals
- ⚽Hat-trickThree in a day
- 🎯Assist kingMost assists
- 🧱Clean sheetKept them out
- 👑King of the HillLongest unbeaten run
- 🪄MagicianBest dribbler
- 🧤Safe HandsBest keeper
Scouting cards
A card your teammates rated.
Your player card has six attributes: PAC, SHO, PAS, DRI, DEF and PHY (and GK for keepers). At the end of each season your club runs a scouting round: everyone rates a batch of teammates they’re assigned, and every card moves 70% of the way toward what they said.
Batches are assigned, not chosen, so nobody picks who they rate. A card rated by fewer than four teammates says so. Your new card arrives face down, ready to reveal.
Points and leaderboards
Top your club this month.
Performance points for what you do on the pitch: goals, assists, clean sheets, big saves and the day’s top ratings. Contribution points for keeping the club going: keeping score, refereeing, organising, accurate reports, voting and scouting.
Tables for top scorers, assists, best rated, awards and both kinds of points, for this season, a past one or any month.
Reliability
See who turns up and who pulls out late, on every profile.
Market value
Every player has a value and a level in each club, moving with their game.
Seasons
3, 4, 6 or 12 months. Scouting runs at the end of each one.
Private clubs
Invite-only. Outsiders can’t see your club exists, let alone what’s in it.
Running a league or cup over several weeks? See competitions. Just want teams and a score for tonight, with no app? Try LLS from one link.
All of it, free.
Every feature, no limits, while LLS is in early access. Start a club, share the link with your group, and call your first game.